D6 Space Ships

|
All materials on our website are shared by users. If you have any questions about copyright issues, please report us to resolve them. We are always happy to assist you.
 15 views
of 97

Please download to get full document.

View again

Description
SPACE DESIGN Shawn Carman, Steven Marsh, Peter Schweighofer, Gareth-Michael Skarka, Nikola Vrtis ADDITIONAL MATERIAL Shane Lacy Hensley, Dave Pilurs, Ed Stark EDITOR Nikola Vrtis COVER ART Aaron Nakahara COVER GRAPHIC DESIGN Eric Gibson INTERIOR GRAPHIC DESIGN Nikola Vrtis with Eric Gibson PUBLISHER Eric Gibson SPECIAL THANKS TO Rachel Gibson, Steve Long, Steven Marsh, MaryLou and Kalini Bruckel, Bill Vrtis, Jeremy Vrtis, Ladislav Vrtis 84 83 84 85 86 87 88 89 90 91 SHIPS INTERIOR ILLUSTRATIO
Share
Tags
Transcript
  For free support (including downloadable worksheets and templates),information about books for this game system and other WEG systems,links to fan sites, details on licensing this system, and much more,visit our Web site at www.westendgames.com!  WEG 51017 > Version 1.0 > ISBN 1-932867-07-4 > First Printing February 2005 SPACE   SHIPS  © 2005 Purgatory Publishing Inc. All Rights Reserved.West End Games, WEG, and D6 System are trademarks andproperties of Purgatory Publishing Inc. 848384858687888990919293949596 01 02030405060708091011121314151617 DESIGN  Shawn Carman, Steven Marsh,Peter Schweighofer,Gareth-Michael Skarka, Nikola Vrtis  ADDITIONAL MATERIAL Shane Lacy Hensley,Dave Pilurs, Ed Stark EDITOR  Nikola Vrtis COVER ART  Aaron Nakahara COVER GRAPHIC DESIGN  Eric Gibson INTERIOR GRAPHIC DESIGN  Nikola Vrtis with Eric Gibson PUBLISHER  Eric Gibson SPECIAL THANKS TO  Rachel Gibson, Steve Long, Steven Marsh,MaryLou and Kalini Bruckel, Bill Vrtis,Jeremy Vrtis, Ladislav Vrtis INTERIOR ILLUSTRATIONS  Marshal Andrews III (17, 82, 88), David Deitrick(10, 33, 43, 90), James Dunn (art border, 61,62–top), Marcio Fiorito (8, 24, 65, 79, 84), JaimeLombardo & Ron Hill (71), Aaron Nakahara (1, 21,29, 35, 39, 45, 49, 50, 51, 67, 86), Dave Pilurs (52,53, 54, 55, 56, 57, 58, 59, 60, 62–bottom), BrianSchumburg (7, 73), Philip Tan (3) D6 SPACESHIPS PLAYTEST TEAM  Raymond Croteau (with Tim Morgan), Mark Leary,Rodney Leary, Kevin MacGregor (with ShariMacGregor and Greg Nagler), Pyramid magazine(www.sjgames.com/pyramid) playtest respondents(Glen Barnett, Frederick Brackin, John Buston,Douglas Cole, Brandon Cope, Erik Manders,Thomas Schoene, Jonathan Souza,Tall Will, Christopher Thrash, Eric Ueber);contributors to the West End GamesDiscussion Boards and RPG.net Forums… and their groups, friends, and accomplices.Thank you for the use of your imaginations andyour time.  838485868788899091929394959601 02 03040506070809101112131415161718  Accessing: D6 Space Ships File 0A Notes: This doc’s full of ideas.  Accessing D6 Space Ships File 0A ... Contents _  0.Introduction ..................................................31.Travel and Combat .....................................4 Galactic Travel ......................................4Your Own Ship ..................................4Passenger Liners .................................5 Starliner Prices ....................................5 Chartered Ships .................................6 Charter Prices .....................................6 Warships .............................................6Restrictive Travel Systems.................7Space-Faring Authorities .....................7Military Fleets ....................................8Trade Agencies ...................................8System Militias ...................................9Starport Control ..............................9Docking and Repair Fees ................9Star-Faring Regulations ...................10 Sample Infractions ...........................11 Starship Operations ...........................12Drive Systems ..................................12Power Plant .......................................12In-System Drives ..............................12Interstellar Drives .............................12 Space Flight Times ...........................12 Drive Ratings .................................13Variable Drive Rating .................13Gazetteer ........................................13 Jump Activities ...............................14 Detrimental Drive Technology ........14 Space Navigation ..............................14 Calculation Time..............................15Navigation Roll Modifiers ...............15Space Navigation Results .................15 Intercepting Interstellar Craft .........15In-System Operations .....................16Sensors ............................................16 Sensor Target Activity Modifiers ....16 Ship Identifier ................................17Countermeasures ...........................17Communications ...........................17Spaceship Movement ....................18  Space Movement ............................18 Space Units .....................................18 Standard Maneuvers ...................18Fleet Maneuvers ..........................19  Space Stunts ....................................19 Movement Failures ......................20  Tracking Starship Movement ........20 Lightening the Load ......................20Boarding .........................................20Towing ............................................21Space Combat .....................................21Mechanics of Combat ......................22 Running Mass Space Battles ...........22Space Combat Range Modifiers ......22 Damaging Parts of a Ship .............22Targeting Projectiles ......................22 Scale and Space Ships .......................23 Shields .............................................23Tractor Beams ................................23Tracking Energy Units ..................23Boosting Power Output ................24Starship Damage............................24Levels of Damage ...........................24Optional Damage Allocation .......25Sabotage ..........................................26Self-Destruct ..................................26 2.Revised Ship Design ...............................27 Imposing Limitations .........................27Using the Ship Design System ..........27 Crew .....................................................27  Ship Roles ............................................28 Gravity and Ships ...............................30 Terms ...................................................30 Miniaturization ..................................31 Life-Supporting Modules ..................31 Life-Supporting Modules ....................32 Cargo Modules ....................................33 Cargo Modules ....................................34 Life-Support Equipment ...................34 Food Processor Supplies ......................35 Module Upgrades ...............................35 Module Upgrades ................................36 Weapon Modules ................................36 Weapon Modules ................................37 Variable Settings..................................38Weapons and Scale .............................40 Drive Modules ....................................40 Driveless Interstellar Travel ...............41 Stationary Space Vessels .................42Power Plant Modules .........................42Hull ......................................................42Atmospheric Streamlining ............43Atmospheric Movement Rate ....43Landing Gear ...............................43Stealth Options ...................................44Armor...................................................44Shields ..................................................44 Exterior Accessories ............................44 Shape and Size ....................................45Determining the Scale .....................45 Ship Scale ..........................................46 Maintenance ........................................46Repairs .................................................47Modifications ......................................47 3. Quirky Ships ................................................484.Example Ships ............................................52 Drop Ship ............................................52Interceptor Patrol Craft .....................53Light Defender ....................................54Light Freighter ....................................55Patrol Frigate .......................................55Pleasure Yacht .....................................56Remote Outpost .................................57Scout Ship ...........................................57Shuttlecraft ..........................................58Strike Fighter ......................................58Military Carrier ...................................59Pirate Corsair ......................................60Blockade Runner ................................61Galaxy’s Wings (cruise ship) .............61Stock Freighter ....................................62Zeus Machina (warship) ....................62 5. Adventures in Space .............................63 Alien Encounters ................................64 Alien Explorer ..................................65Alien Infiltrator ................................66Deep Space Exploration ...................68 Interstellar Hazards ............................69 Navigating an Asteroid Field ..........69Piloting in a Nebula .........................70Hostile Environment of Space .........70Effects of Gravity ..............................72Solar Flares .......................................73 Politics and Contraband ....................74Criminal Enterprises andLaw Enforcement ........................74  Fleet Service ....................................75 Starfighter Squadron ......................76 System Patrol Officer ......................77  Smuggler .........................................77  Pirate Campaign ............................78 Slaver ..............................................78 Commerce and Recreation ...........80  Galactic Customs Official ..............80 Free Traders ...................................81 Space Sport Pilot ............................84 6.Planet Creation ........................................85 Planet Design Log .................................89 7.D6 Adventure Conversion ....................90DetailedShip Design Log ..........................91Freeform Ship Design Log........................96  848586878889909192939495960102 03 04050607080910111213141516171819  Accessing: D6 Space Ships File 0BNotes: Let me tell you about my ship...  Accessing D6 Space Ships File 0B ... Introduction _  e galaxy’s calling to you. Ancient artifacts to find, untouchedworlds to explore, raiders to defeat, military to outwit.Got a craft to travel the depths of space? en start in chapter1, “Travel and Combat.” In this section, you’ll get details, includ-ing game mechanics, on what happens in inhabited systems.You’ll find out about chartering a ship (in case yours breaksdown), how the law might deal with you, and how to handleyour ship in a fight.Should you be looking to upgrade or replace your ship — oryou need to get a new one — go for the custom model and createyour own with chapter 2, “Revised Ship Design.” With greaterflexibility, this chapter offers three related ship design guidelines,more modules, more weapons, and more options. Follow all of the steps for detailed ship creation, or use the information asinspiration for your own freeform ships.If those options aren’t enough, chapter 3, “Quirky Ships,”shows you how to include Disadvantages, Advantages, andSpecial Abilities in your vessel to make it truly unique. (Game-masters may also find this section helpful for adding flavor toused ships that the players’ characters want to purchase.)Chapter 4, “Example Ships,” gives well over a dozen differentbasic ships, including sample images and examples for each typeof ship design guideline. You can use them as they’re presented,or modify them to suit your needs.Of course, with a ship, you need something to do with it.In chapter 5, “Adventures in Space,” you’ll find out just what’swaiting for you. ere’re tons of adventure seeds, plus details ongearing campaigns toward specific types of characters, includingpirates and the military. If you’re not sure what kind of ship youwant, this is a great place to get some ideas.Chapter 6, “Planet Creation,” supplements chapter 5 andprovides gamemasters with the means of quickly creating planetsfor their players’ characters to explore.For those who’d like to add space travel to their D6 Adven-ture games, chapter 7 includes a conversion between that genreand D6 Space. e book ends with a handful of templates, including onefor advanced ship design, one for freeform ship design, and onefor planet creation.ough broad in its scope, this book is slanted toward thespace opera subgenre, but gamemasters may include equipmentrestrictions, additional action modifiers, and other details asappropriate for their setting.
Related Search
We Need Your Support
Thank you for visiting our website and your interest in our free products and services. We are nonprofit website to share and download documents. To the running of this website, we need your help to support us.

Thanks to everyone for your continued support.

No, Thanks